#pragma once
#include "CBullet.h"
#include <windows.h>
#include "tiles.h"

class BulletController
{
public:
	BulletController(void);
	~BulletController(void);

	CBullet* bullets[50];
	void Draw(HDC graphics);
	void Update();
	void AddBullet(CBullet* bullet);
	void NewBullet(int x, int y, double xSpeed, double ySpeed, CPlayer* player1, int shots, bool seed);
	void RemoveBullet(int id);
	Tiles* tiles;
	void Reset();
	
	
};



